When someone is targeting a player, a blue link will appear above them and the enemy's head, and also on the minimap. Shield deterioration is shown as color changes from green to orange to red. The shield deteriorates slowly and blocks everything, but every time one blocks an attack, the shield starts to break. Dodging is now a step, which has more invincibility frames than the original dodge. Dashing now uses up a stamina gauge, and can only be performed for a limited period of time, though the direction can now be changed by using the analog stick mid-air. Double jumping returns, though some characters can now perform triple jumps, such as Lightning and Onion Knight. If the global HP bar depletes, the team loses. When the player character is KO'd, one part of the team HP bar is erased. It is possible to save "battle sets" for characters: 1 HP Attack, 2 EX Skills and a costume.Įach character has an independent HP bar, and the party has one HP bar and a summon bar. Players cannot customize Brave Attacks and can customize only one HP Attack and two EX Skills. Some attacks that were HP Attacks in previous titles are now Bravery Attacks.
Characters have seven Bravery attacks at a time: three ground attacks, three midair attacks, and one attack that can be performed while dashing. Decreasing an opponent's Bravery to zero will result in a Bravery Break, giving the attacking player a substantial increase to their Bravery. HP Attack will inflict damage equal to the player's current Bravery. Brave Attack will decrease the opponent's Bravery stat and increase the attacking player's Bravery by the damage done. Characters can perform two kinds of attacks: Brave Attacks and HP Attacks. The game retains some core elements from the previous Dissidia games. All fighting styles, bar the Specialists, adhere to a Rock–paper–scissors rule, with Assassins being strong against Marksmen, Marksmen being strong against Vanguards, and Vanguards being strong against Assassins. Playable characters are divided into four combat categories to identify that character's personal fighting style: the power-orientated Vanguards focus on dealing the highest damage and are the designated tanks of the team agility-based Assassins have fast mobility or very high attack speed the ranged Marksmen primarily attack from a distance and the varied Specialists have unique battle traits. A player can choose more than one of the same character on their team, and one-on-one combat is still available. The player is part of a team of three charcters, commanding one while the other two characters are AI controlled.
The last major update for the console version released on March 5, 2020, with the arcade version getting it on February 20. Players select characters from one of four different classes (Vanguard, Marksman, Assassin or Specialist) and pit them against the other team. Battles are three-versus-three and take place in three-dimensional stages based on locations from the Final Fantasy series. The story centers around the conflict between the goddess Materia and the god Spiritus, who have summoned warriors to fight for them against the other. The original arcade release did not contain any story content until the "Battle of the Gods" DLC. Tetsuya Nomura returned to design the characters, while Takeharu Ishimoto provided the score. It is the third game in the Dissidia Final Fantasy series, the first to be team-based, and the first not released for the PlayStation Portable. An enhanced port for the PlayStation 4, now named Dissidia Final Fantasy NT, was announced in June 2017 and released in January 2018, which later released on Steam in March 2019. It was originally released as Dissidia Final Fantasy in Japan for arcades in November 2015, using modified PlayStation 4 hardware.
For the PlayStation Portable game, see Dissidia Final Fantasy (2008)ĭissidia Final Fantasy NT is a team-based fighting game developed by Team Ninja of Koei Tecmo and published by Square Enix and Taito.